Reality Capture - 3DS MAX test

Reality Capture - 3DS MAX test

sketchfab

I'm diving headfirst into optimizing a photogrammetry model using 3DS Max 2015. The starting point is a whopping 55 images, each boasting an impressive 20 megapixels. Next up, Reality Capture churns out an astonishing 11 million polygon mesh, which I then feed through Instant Meshes to arrive at a more manageable 325K polygons. But the real challenge begins when I fire up 3DS Max's Pro optimizer, as it whittles down that massive mesh to a lean 34K polygons and pairs it with a detailed 4K bump map - almost there, but still needs some tweaking. To get a better handle on this artifact, check out https://vimeo.com/66036184 for more context.

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