Realistic snake - Rigged King Cobra 3d model

Realistic snake - Rigged King Cobra 3d model

cgstudio

Highly Realistic King Cobra Snake Model - Rigged, Textured and Animation Ready!! The model was created inside of Zbrush and then transferred to Maya for the rigging process. Details: 12802 Faces 12934 Vertices High-Quality Textures (4096 X 4096) Unwrapped UVs with No Overlapping Diffuse Map Normal Map Specular Map Model Centered at (0,0,0) Real Size Model Fully Rigged Enriched by Blendshape Expressions Detailed Mouth and Tongue Movements Animation Ready The product comes with the main Maya File (version 2016). The screenshots attached were rendered in Mental Ray and refined in Adobe Photoshop CS6. I also provide the main skin shader for the snake, which is the result of the diffuse, normal and specular contribution applied to the 3D model. A file containing the 3 maps I explained before is included. Finally, I added two versions of the snake (.obj format), one with the standard pose and the other with the neck up. I thought it would be useful to provide a clean mesh of my snake for you (eventually for a custom use and set-up). Along with the mentioned material, I attached a Vimeo link (https://vimeo.com/175941841) which explains a bit about my model. In particular, I suggest watching it before starting to animate it. In the video, you will find the following arguments: Fast Overview of the Snake in the Viewport Main Controllers to Move the Neck Important Tip to Smoothly Move the Neck Up Mouth, Head and Tongue Controllers "Slither" Functionality Explanation of the "Slither" Functionality Example of the "Slither" Functionality Explanation of Some Deformers and Blendshapes to Roll and Move the Body Small Tips to Animate the Rig with Professional Quality I studied and produced my rig so that you guys can learn the best and easiest way to move and animate the snake in your personal projects. My concern is to give you the best in terms of productivity and efficiency. Therefore, there are three important ways you can follow: You can use the sine deformer with amplitude and offset to create an "on spot" flowing movement, then by animating the global controller you can move it back and forth, left and right. Another way is to set up a path (as explained in the video) and animate the offset. A third way is to attach the global controller to a motion path and by adjusting the tail controller, head controllers, neck controllers, etc... you can obtain realistic results. Well, it's up to you to decide the best animation strategy. Keep in mind that you have several solutions. Hope You Like My Work! If you have any questions, feel free to contact me at https://www.cgstud.io/user/jackfurneri Thank You!! Price: $140.00 Date Added: Feb 05, 2017 Last Update: Apr 18, 2017 Product ID: 58973411a702483f478b4567

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