Realistic Rocks 01- UE4 Asset and FBX Files Low-poly 3D model Low-poly  3D model

Realistic Rocks 01- UE4 Asset and FBX Files Low-poly 3D model Low-poly 3D model

cgtrader

Dviz Assets represents the ultimate blend of precision and artistry in photo-realistic 3D visualization. Specifically tailored to elevate Architectural Visualizations (ArchViz) with remarkable detail, Dviz Assets seamlessly merge aesthetic flair with meticulous design for the most realistic outcomes. Incorporating the power of photo-realism allows it to serve multiple applications, not limited to just ArchViz. Its versatility lends itself admirably to Gaming development too. This high-caliber asset embodies a dedication to achieving unmatched photorealistic results across all aspects of 3D graphics, making it a prime candidate for ambitious visual projects. For your reference: **Website: https://www.dviz.com.br/3dproduct** - Formats include: UE4 Assets / FBX Key Photogrammetry Details: * **Yes**, incorporating advanced PhotoGrammetry techniques - A total of two distinct Geometry variations exist in this Asset: - Triangle Geometry (High-Poly): Demonstrates substantial complexity, suitable for intricate and detailed environments. The geometry levels provided offer a balanced solution: • LOD0 = 169,659 Triangles LOD1 = 110,278 Triangles LOD2 = 59,380 Triangles LOD3 = 33,930 Triangles - LOD4 = 16,964 Triangles LOD5 = 8482 Triangles Triangle Geometry 02 (Low-Poly): Emphasizes a balanced level of complexity, designed for more efficient renderings and faster gameplay while preserving high quality detail. LOD Details: • High poly (Triangle) Geometry Details - LOd 0=169,659 Lod1=110278 lod2=59380 loD3=33930 Lo4d16464 LoD5-8482 The following specifications can be expected in the High poly detail level of this Triangle Geometry: Triangles (count)-LOd 0 -LOd1 LOD0-D-LODL lod20 LOD LOD300LODI4 Lod-LOs Textures will include:2K/ 8K formats for a superior visual display A range of details also offers **Collision capabilities** in addition to this feature: Yes.

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