Realistic Male Head 3 Low-poly  3D model

Realistic Male Head 3 Low-poly 3D model

cgtrader

Realistic Male Head 3 Model Created in ZBrush and Cinema 4d This realistic male head model was expertly sculpted in ZBrush 2019, showcasing intricate details. The UVs were meticulously created in Cinema 4D R18, adhering to real-world scale requirements. For greater control, the ZTL file has separate layers for skin using high-resolution human scan alphas and my custom-made pore alpha. This model boasts an impressive level of symmetry, standing at approximately 70%. Its versatility makes it ideal for any work or project, whether it's a game, film, or other application. The 3D model's realism is undeniable, offering an exceptional starting point for your next creative endeavor. Inside the provided RAR folder lies a treasure trove of various file formats, including 3ds, ZTL, C4D, OBJ & MTL, STL, and FBX files, allowing you to import the model into different software applications. The included maps in RBG channels offer an added level of detail and customization options. **Detailed Map List:** Ambient Occlusion Maps (AO): • Male_Head_3-AO_u0_V0.tif (8192x8192) • Cornea-AO_u0_v0.tif (4096x4096) • Iris-AO_U0_v0.tif (4096x4096) • Sclera-AO_u0_v0.tif (4096x4096) • Tongue-AO_u0_v0.tif (4096x4096) • Top_Gum-AO_u0_v0.tif (4096x4096) Normal Maps (NM): • Male_Head_3-NM_u0_V0.tif (8192x8192) • Cornea-NM_u0_v0.tif (4096x4096) • Iris-NM_U0_v0.tif (4096x4096) • Sclera-NM_u0_v0.tif (4096x4096) • Top_Gum-NM_u0_v0.tif (4096x4096) Displacement Maps (DM): • Male_Head_3-DM8192_u0_V0.tif (8192x8192) • Cornea-DM4096_u0_v0.tif (4096x4096) • Iris-DM4096_U0_v0.tif (4096x4096) • Sclera-DM4096_u0_v0.tif (4096x4096) • Tongue-DM4096_u0_v0.tif (4096x4096) • Top_Gum-DM4096_u0_v0.tif (4096x4096) Bitmaps: • Male_Head_3.BMP (8192x8192) • Cornea.BMP (4096x4096) • Iris.BMP (4096x4096) • Sclera.BMP (4096x4096) • Tongue.BMP (4096x4096) • Top_Gum.BMP (4096x4096) Meshes and Polys: **Highest Subdivision:** • Male_Head_3 Total Polys = 5,453,008 • Points = 5,456,438 **Submeshes and Count of polys/points per mesh:** • Head – Polys= 3,252,224 • Points= 3,253,535 • Tongue- Polys= 225,280 • Points= 225,282 • Bottom_Gum- Polys= 88,680 • Points= 88,714 • Cornea- Polys= 126,976 • Points= 126,980 • Sclera- Polys= 1,097,728 • Points= 1,098,754 • Iris – Polys= 573,440 • Points= 574,466 **Lowest Subdivisions:** • Total: Male_Head_3 (Total) - Polys= 16,644 - Points= 16,752 - Mesh: • Head – (Polys, Points) + 3178 / 3214 • Tongue- (Polys/Points) + 220 / 222 * Bottom_Gum - (Polys/points) 5543 / 5576 + Cornea – Polys & Points) + Iris – (Polys & points))

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