Realistic Looking Modular Cliffs and Rocks BLENDER Low-poly 3D model

Realistic Looking Modular Cliffs and Rocks BLENDER Low-poly 3D model

cgtrader

Verification details of the FBX fileFilesFBX file formatSceneSupported object typesGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsRequired PBR texturesNo embed texturesTexture aspect ratioPower of 2 texture sizesAssigned materialsUVsNo overlapped UVs per UV islandUV unwrapped modelNamingAllowed charactersDescriptionThis high-quality set of detailed Realistic-Looking Cliffs and Rocks, 12 manually 3D sculpted with love, is ready to join your world and fill your scene up with details. Easily create various mountain ranges and rocky scenes, as my example, and... add some snow on top of it. 2 low-poly Cliffs ‎ ‎2 low-poly Split Cliffs‏‏‎ 2 low-poly Ground Cliffs 3 low-poly Medium Rocks ‎3 low-poly Small Rocks If you are looking for an Unreal Engine version of this project with the highpoly (nanite) rocks and cliffs, and set up shader, check out my profile or shoot me a message The textures and materials are designed and set up in a way that the assets look highly detailed from far and very close distances. You can completely change the way the cliffs and rocks look by changing the textures in the material. scale meshes up and down without the quality loss at a short distance, because of the tileable textures. add or remove the moss and snow layers. (The Blender version is also available on Blender Market ) <<<<<<<<<<<<<<<<<<<<<<<< Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>> Images were rendered in Cycles. The sample scene is not(!) included in any of the formats. Each mesh has its own material with some adjustable parameters. If you're not very familiar with the shader settings, change only the parameters in the green frames, in the shader editor. UV mapping is linked to the scale parameter of the mesh, thus by scaling the mesh the tiling of certain textures increases correspondingly. Therefore, DO NOT FREEZE THE SCALE TRANSFORMS, otherwise you will have to adjust the tiling by hand. Vertex Count: Cliff 01 -- 4860‎‏‏‎ verts (9716 tris) Cliff 02 -- 5881 verts (11.758 tris) ⠀ Split Cliff 01 -- 14.528 verts (29.051 tris) Split Cliff 02 -- 16.080 verts (32.156 tris) ⠀ Ground Cliff 01 and Ground Cliff 02 -- 3714‎‏‏‎ verts (7428 tris) ⠀ Rock 01 -- 750 verts (1496 tris) Rock 02 -- 721 verts (1438 tris) Rock 03 -- 738 verts (1472 tris) ⠀ Small Rock 01 -- 92 verts (180 tris) Small Rock 02 -- 174‎ verts (344 tris)‏‏‎ Small Rock 02 -- 80 verts (156 tris) <<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>> Contact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you :)cliffrockstonerealisticenvironmentmodularnaturegameterrainmossysnowyboudlerexteriorothergreyrock setrock packhigh qualitydetailedlandscape

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