Realistic Human Basemesh - Rigged - UVMapped - Woman body Low-poly 3D model
cgtrader
Here's my latest version of a female basemesh that hopefully approaches a realistic body shape. The model is fully skinned and includes a simple but functional rig, similar to the male and child models already available. You can access this model as a Blender project (.blend), Collada (.dae), or FBX (.fbx). Each package includes gums, teeth, and tongues. I've also included a basic eye-mesh for added detail. To ensure optimal performance, I've uvmapped the model to prevent any overlapping vertices. Textures are currently in development, but the model is highly optimized for smooth gameplay. If you're concerned about the polycount, rest assured that it's neither excessively high nor low - merely optimized for fluent rendering. A lower-poly version of this model can be provided upon request; however, keep in mind that it will appear blocky and less refined compared to the default setting. The total vertex count is approximately 62,000, while the polycount hovers around 24,000. If you have any questions or experience issues with this model, feel free to ask. I'll be more than happy to provide guidance and assistance. For further information, here are some additional details about this model: * Geometry: Suitable for subdivision (available only in .blend format) * Vertex Count: Approximately 62,000 * Polygon Count: Roughly 24,000 Note that the bathing suit/underwear mesh is merely a temporary solution to conceal sensitive areas. It's not linked to the actual model or rig and can be safely removed without any negative impact on functionality. Thank you for your continued support and interest in my work.
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