
Realistic Grass 3D model
cgtrader
To create a realistic scene, V-Ray fur was utilized for the grass, adhering to Checkmate standards. The set was organized with layers and groups, ready for rendering. Naming conventions were followed for materials and maps. Fur parameters were adjusted to achieve a lifelike grass appearance, while V-Ray SSS material contributed to realistic shading. Lighting was provided by 3ds Max daylight system combined with V-Ray sun and sky. The exposure can be altered using the ("8" key). Grass length was 4.5 cm, ground plane size was 204x204 cm, and materials included Grass SSS2 (Vray Fast SSS2 Material), Ground (Vray Mtl), and Rock (Vray Mtl). Textures consisted of Grass8 (1920x1080), Grass6_bump(1920x1080), Rock2__Diff(3888x2592), Rock2_Normal(3888x2592), and Rock2_Spec(3888x2592). The scene also featured six Vray physical-cameras.
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