Realistic Daniel Craig 3D model 3D model
cgtrader
Recently, a friend encouraged me to create an advanced facial rig of Daniel Craig, based on a 2012 sculpt by Luc Begin. To enhance realism, I worked on the sculpt, learned from Rafael Grassetti's tutorial for improving ZBrush rendering skills and used Ornatrix for hair in my latest version. In addition to this, I revamped the skin shader after watching Adam Lewis's DT Skin, Andrew Hakim Lie's "Stan The Man", and Luc Begin's Daniel Craig tutorials. The result is a more refined sculpt of the actor, Cheers!
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