Realistic Crocodile Rig 3D model

Realistic Crocodile Rig 3D model

cgtrader

Realistic 3D Crocodile Rig for High-End Production and Personal Project. The model was sculpted in ZBrush and rigged in Autodesk Maya 2019, making it ready for professional animations. Preview images showcase renders, screenshots from the Maya viewport highlighting rig features, textures used, and wireframes. For a comprehensive list of rig features, refer to the Vimeo video linked on this product page. Clean topology (quads) and clean Maya Outliner ensure optimal performance. The model is centered at (0, 0, 0), with 60,655 polygons. High-quality 4K PBR textures are included, along with optimized UVs for seamless rendering. **Detailed Content** The package includes the following files: - **crocodile_rig.mb**: A Maya scene file compatible with Autodesk Maya 2019, featuring a simple Blinn shader to clearly demonstrate movement and control. This is the same file used in the demonstration video. - **crocodileRig_LightingSetup.mb**: A ready-to-use Maya scene file (compatible with Autodesk Maya 2019) with Shading and Lighting setup in Arnold, as presented in the Maya preview image. Simply reload the textures to render. - **crocodileRig_MaterialSetup.mb**: A Maya scene file (compatible with Autodesk Maya 2019) featuring just the Arnold Material Setup (aiStandard materials) without lighting. Examine the shading network to utilize all provided PBR Textures. **Software Compatibility** - MAYA VERSION: 2019 - ARNOLD VERSION: MtoA 4.0.3 - Arnold core 6.0.3.0 The model is appropriately scaled and centered at (0, 0, 0). **Texture Files** The **Textures.zip** contains: - Base Maps (4K): - Base Color Map - Normal Map - Roughness Map - MembraneAlpha Map: For the eye membrane. Connect it to the Arnold EyeMembraneMaterial's Transmission -> Weight. Additional map (4K): - Displacement Map - Ambient Occlusion Map **Marmoset Scene Files** - **crocodile_scene.tbscene**: An example of a MARMOSET SCENE FILE - VERSION 3.08, showcasing the crocodile. It includes two materials (crocodile and cornea) and is set up with lighting. - **crocodile.fbx**: A FBX file for use in the Marmoset scene previously described. - **Environment map:** Narita Plaza.tbsky - An environment map to be used in the previous Toolbag scene if not already loaded in Marmoset. **Notes** The notes.pdf file contains a brief indication of the Color Space used for the Texture. When reloading the PBR textures, follow these guidelines as everything is set up correctly. Along with this material, I have created a video showcasing all rig features. It's beneficial to watch it before animating the crocodile.

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