Realistic 3D Lightning CG-05 Low-poly  3D model

Realistic 3D Lightning CG-05 Low-poly 3D model

cgtrader

This lightning 3D model blends seamlessly with any background environment and renders quickly. The mesh is optimized for low polycount, making it suitable for use in games as well. Polygons: 11,045 Vertices: 11,088 The Lightning geometry is scaled at approximately 8 km height, mirroring the average size of Cloud to Ground Lightning. This model can be resized without compromising its visual quality. Scene units are set to meters. This model comes with V-Ray materials pre-applied. If using a different renderer, you will need to create your own materials. Each branch is easily selectable for independent illumination and timing adjustments, allowing for detailed slow-motion animations. UVW mapping has been applied uniformly to all elements to facilitate texture usage. A Vertex Color material is used currently, but can be baked to texture if desired. The exported FBX format also includes this texture, which can be further refined in Substance Designer or similar tools. The brightness of the light materials can be adjusted as needed to match your scene and camera settings. Main branch lighting uses V-Ray's Lens effects Bloom + Glare, allowing you to fine-tune the effect if desired. Alternatively, you can disable it to incorporate custom post-processing. Against a black background, this model can be easily layered with images via Photoshop or similar software using 'Screen' or 'Lighten' mode. When used as a light source in your scene, focus on adjusting only the strength of the main bolt, as its brightness will dominate. Check out a related V-Ray rendering tip provided with this product, available as both JPG and TXT files. For users with 3ds Max 2010 or higher, the model can be easily imported via drag-and-drop. No additional objects, cameras, or lights are included in the scene. Available export formats include 3DS, FBX, and OBJ, although note that material appearances may vary between these formats due to differences in software interpretation. To see how this model looks with your specific setup, keep in mind that manual reassignment of materials/textures might be necessary for some users. When using this model online, consider sharing your result on social media with the hashtag #lightning3d – it would mean a lot to me! Have fun working with this lightning 3D model.

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