
Realistic 3D Lightning CA-03 Low-poly 3D model
cgtrader
This lightning 3D model blends seamlessly with any environment and renders extremely quickly. Optimized for low polycount, the mesh works well in games too. The geometry is based on real-world scale, 8km high - typical height of cloud-to-ground lightning, and can be scaled as needed. It remains effective in renders. Scene units are meters. V-Ray version available; non-V-Ray users will need custom materials to make this model work with their software. Every branch can be independently manipulated to control timing and lighting per segment, just like in reality. The UVs are carefully laid out to allow for seamless textures use. The current color scheme is based on vertex mapping - it can be easily exported to a separate texture if required, as seen in the included fbx format. Adjusting brightness of materials per branch size should result in the perfect balance for your scene. A key part of this model is its ability to function with different render techniques in post processing without interfering with your settings. The lightning effect has two built-in parts - V-Ray Lens Bloom + Glare that create a strong effect but can also be easily disabled to use another approach instead. When imported and set on black, the results will integrate smoothly into Photoshop via screen mode and similar methods, making adjustments in your preferred image editor incredibly simple. Alternatively you can use this 3D model directly as an artificial light source once incorporated with other assets; by tuning down only its central core you'll achieve maximum effectiveness for the scene's ambiance. A free tip to enhance render efficiency in VRay included with purchase - save both .txt and .jpg for easy consultation later on. Just import this model through standard drag-drop functionality without need of pre-made objects or specific equipment setup since exported models remain format-invariant across different softwares. All required file types (fbx, 3ds, OBJ) available, however, do be aware of variations across programs in appearance especially regarding vertex arrangement for certain models so manual recoloring/tessellation may become unavoidable - minor tweaks only! Should you enjoy working with this model remember to label your result(s) #lightning3d. This model will function perfectly in 3dsMax from the earliest compatible version (2010), making compatibility a straightforward concern. Please bear in mind possible software-dependent differences within imported formats such as mesh, appearance etc. I look forward to seeing how creative work based upon this lightning turns out
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