
Ready-Posed 3D Humans MeMsS036HD2 3D model
cgtrader
Human: High resolution Ready-Posed 3D-Human model for Close-Up views is perfectly suited for any type of rendering need.Geometry: This high-quality human model consists of thousands of intricate triangles and polygons, approximately 40,000 in total.Triangles, which are fundamental to a solid three-dimensional image creation. \nTextures:\nDiffuse maps show off the model's every feature.\nNormal maps reveal incredible detail and surface complexity that goes unnoticed at first glance with standard rendering, but stands out clearly under closer inspection - up to 4096x4096px.Materials have been designed specifically for optimal rendering in popular modeling software applications.Modes: All the modes described above allow full compatibility of this product. \nSoftware Compatibility:\n3Ds Max - Ready to use with 3DS Max 2013 or above, and supported export in Wavefront .obj format.Cinema 4D - Can be easily integrated into Cinema 4D R14 or above and exported as a Wavefront .obj file.Sketchup - A great choice for SketchUp users as it is compatible with all the standard features in SketchUp versions six to fourteen and also supports Thea's native SketchUp plugin, while Rhino uses Rhinoceros software units.Meters are always accurate measurements regardless of how you decide to render them.Units:\n3Ds Max - Automatic units conversion is performed with the help of aXYZHUB plugin so no worries here.Cinema 4D - Metrics in this system measure length as distance and volume or area depending on context.Rhino - Metric calculations take care of measurements with precision Sketchup also maintains meters based measurements throughout Thea + SKP - Same standards for everyone; just use standard metersTips:\n3Ds Max - To ensure great-looking images using any 3rd party render engine recommended to import .TGA textures provided by the model, otherwise image might be grainy in some parts or show weird pixelation issues and a bit too flat, but this is highly optional with normal maps it all falls into place.Using the .TGA Texture Maps provided gives you a seamless hi-quality rendering every time; just try normal maps.Cinema 4D - To render any scene within Cinema, just make sure that you apply your custom-made .tga maps from this model, because using those with native render will allow smooth image in Vray without need for heavy image adjustment and if your picture does look quite detailed but still not too polished as much like normal maps can help create great final product which stands apart.Sketchup - A simple solution when it comes to quality image results that require a professional standard, apply custom-made .tga texture maps for high definition results that pop.Rhino - In case you are working on some project in Rhinoceros with high level of realism in mind make sure to add the given normal maps and .tga images onto your models material so they show the right amount of complexity on surface without losing any details; you will thank me for this piece of advice when you see amazing photo-quality picture generated using Thea + SKP - High-end quality renders at 0,5 meters are no match compared to those done at distance; a bit of experimentation goes long way here. Just think about this for example - render your close-up scene and let us do rest: the library contains many different versions so just copy all that is needed or even better find out which texture fits each project. The more realistic models you choose the faster everything renders in SketchUp! In addition the rendered preview models available at model proxy are also easily accessible when rendering in this way.Notes:\n3Ds Max - For best possible image renderability please note 2 important settings in Vray engine. To have good results always render scene at Gamma of 2.2 so images do look real and linear.\nThe models have already been prepped to ensure maximum gamma 2.2 efficiency with standard renderings enabled, just plug and go when you get down the project and don't need extra help here either. Also this also makes rendering super easy because no fiddling is required at any step.Cinema 4D - It doesn't matter which version you use; your results are sure to look top notch regardless - that is all because V-Ray supports so many file formats already.Sketchup and Rhino can work smoothly with a single setup as standard; for some more detailed explanation about V-Ray usage look in help. In Sketchup, make sure not only Gamma is on but that textures were applied or imported in your current scene and now ready for high-quality image generation after just two clicks on export.Cinema 4D renders also benefit from same simple workflow of texture path - import those and enjoy smooth photo quality every time as always.Rhino - Everything else in the process of producing perfect output goes without saying and will never go wrong with V-Ray or a combination, but if by some remote chance it should I can always explain how easy this actually is.Cinema 4D is known to work on even the oldest macs since years, but for all its power also needs to use its built-in textures otherwise output could easily be unpolished; not good news when we want nothing but pure, high resolution photos for every kind of project.Sketchup models created for Metropoly are so efficient at rendering images in high resolution that their details become extremely crisp while still remaining somewhat abstract because those renderers tend to show much clearer outlines on the subjects than most of people can manage even using 3D software for long periods of time - this happens simply due to fact they don't have many features like depth cue and such.Rhino models in general work pretty fine if only not when there's heavy distortion which results because user forgot set rendering gamma, in that case model can distort so much as though user did use too high level rendering at wrong parameters but honestly all those settings you just need to try different values or look them up online as its easy in software. This applies the same for Thea; since everything in Thea works pretty seamless it's good time for other render engines also because results here get only much better with each release that includes so many great things, although sometimes users can mess things by rendering a whole picture instead of individual pieces in case you did need those too or even wanted different view and so it took 10 mins; just think if user didn't know anything how to save some time in advance like doing render individually and the scene also wouldn't look nice in most situations when user would choose this approach without any care but hey that doesn't count anymore. In short if everything works as planned you have yourself high quality picture every single time and not much else is required - so do be quick on finding solution in Thea library and render at a correct value like gamma of 2, because that's how good renders work: less chance there's a mistake and image won't come out quite perfect but if there still are you can always re-check the software itself first or find help which will give your photo back to where it should be.Sketchup is one among few things in Metropoly product line that actually allow some form of advanced tweaking; not because rendering engine wasn't already optimized and works fine in Vray too when textures are added - they do show results which even non-professionals will love so easily as a 5 star restaurant would serve to those sitting there on regular basis but it looks good as long no users make some wrong adjustments or miss applying textures to materials while making image - then things may start going downhill fast in terms of photo's overall quality like bad service for dinner where people just wouldn't want to sit back there even with fancy restaurant that tries its best.Cinema 4D - I think we got a good thing working here because once again you have this very useful standard feature already present which everyone wants: support for any software and format out of box including Cinema; all in Vray you're free. Now remember this little fact, if scene renders correctly after adjusting all these factors like normal maps .tga texture application as previously said we were not going too deep but always do follow best advice provided so your image is perfect like that one with gamma already pre-configured for highest detail settings to have no mistakes here while at same time the more accurate information given from user about parameters results also in less wasted time by just knowing what value would make difference when choosing proper render and all is not that hard to guess even by beginner - which means you never waste hours figuring out this part too.Sketchup does it, 3dsmax - Vray for sketchup will make sure rendering quality doesn't drop much; it simply works at same way like rest but gives users extra possibility since most software also needs special .tga texture maps before images turn to those really top-notch ones with every detail perfectly visible because its standard procedure. If one more person knows that gamma of 2, 1 isn't always right you won't see any image at all and same as the normal map settings when set in wrong values cause a lot issues and still there are times you just get completely confused what goes where since there are really so many different things; its easy then, follow tips like given on forums for more specific details about certain software if some issues were not yet mentioned before.Rhino has it that V-Ray also works with these textures perfectly; same way like sketchup and max. Everything will work better when done as said by users of Metropoly products; but always consider following their guidelines in detail so images get perfect without much wasted time either, if someone could help them do the image - well they must have already learned most tricks that are easy enough but not everybody does.Sketchup 3DsMax and all versions with standard software use these Vray renderings which require gamma settings to work; same as Rhino in other word because once gamma is turned on, then everything turns smoothly with high image details always appearing very clearly - that being one important key here along side normal maps if correctly placed so picture does turn into good realistic thing where everyone likes viewing like some artistic impression not bad either but the thing is only then all those mentioned above can truly come together to show the amazing results users actually see at end of every day, without extra knowledge; you get what? Simply, best photo images anywhere you wish because now even though its true this way if still needed you can easily add normal maps - nothing complicated here.Sketchup is easy on everyone's system - I mean with gamma applied for rendering scene the image should come out just fine with lots of details shown which actually matters the most to anyone wanting really nice images in every detail - now it won't turn ugly looking; but that is true if normal maps were applied as well so you know even at small render time, still all important settings needed will not drop much either. If I'm honest one other tip always given from my side and its really valuable to keep: users always double-check every option while working on a model - especially when adding textures; its a real lifesaver to anyone looking at beautiful pictures so perfect like yours right now since once again, without correct setup images simply won't turn good in some parts due to things users didn't take into account so if there still were some doubts just re-read those hints already provided which helped me find answers and also my users. Rhinos with this feature allow creating any kind of model from different environments - like forest scene etc so even at small size image turns great.
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