
Reaching
sketchfab
Luna takes center stage as our thesis project game's main character. A surge of determination courses through her veins! This challenging project pushed us to perfect a stylized 3D workflow that would bring our concept artist's vision to life. We've tweaked this version slightly, opting for an in-house shader that gives the scene a more flat, stylized look. The model was crafted with high-poly precision in ZBrush, while retopology work was done in Maya. Texturing magic happened in 3D Coat. Pedro Oliveira brought Luna to life with his skilled rigging techniques.
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