Ratkin Skeleton Light Version Low-poly  3D model

Ratkin Skeleton Light Version Low-poly 3D model

cgtrader

The Ratkin model is a rigid yet lifelike character created using 3D MAX 2009. It's worth noting that this pack doesn't contain Character Studio BIP animation clips. However, it does include an animated FBX file, as well as models in the DAE (Collada) and OBJ formats. Unity Asset is also included. The Ratkin model has 10,380 polygons, 20,281 triangles, and 10,165 vertexes when armed with a weapon. Its rig boasts an impressive 68 bones, which supports a wide range of animations. A multitude of textures are available, including diffuse, specular, self-illumination, and normals maps in TIF file format (2048x2048 pixels or 512x512 pixels). There are 54 distinct animations for the Ratkin character. The animation list features: Ratkin_1H_COMBAT_mode: The first half of this animation covers a time span of one to 50 frames, indicating that this pose remains consistent from the start until it's reached frame 50. The other parts cover the rest of the duration. The various combat modes can be broken down into: • Ratkin_1H_Dodge_Jump_Backward: 55 frames • Ratkin_1H_Dodge_Jump_Left: 85-110 frames • Ratkin_1H_Dodge_Jump_Right: 115-140 frames • Ratkin_1H_Heavy_Smash: 145-185 frames • Ratkin_1H_Jump_Swing: 190-235 frames • Ratkin_1H_sword_parry_from_stright_down: 240-275 frames • Ratkin_1H_sword_parry_high_left: 280-315 frames • Ratkin_1H_sword_parry_high_right: 320-355 frames • Ratkin_1H_sword_parry_low_front: 360-395 frames • Ratkin_1H_sword_swing_high_left: 400-435 frames • Ratkin_1H_sword_swing_high_right: 440-475 frames • Ratkin_1H_sword_swing_high_straight_down: 480-515 frames • Ratkin_1H_sword_swing_low_left: 520-555 frames • Ratkin_1H_sword_swing_low_right: 560-595 frames And the other part: • Ratkin_1H_Knocked_backward: 600-641 frames • Ratkin_1H_Down_back: 646-686 frames • Ratkin_1H_Recover_from_knocked_backward: 691-731 frames • Ratkin_1H_Knocked_forward: 736-764 frames • Ratkin_1H_Down_forward: 769-809 frames • Ratkin_1H_Recover_from_knocked_forward: 814-844 frames In addition to combat moves, there are other animations covering: * Idle states * Walking patterns, such as cautious or casual strolling, running and climbing. * Action animations, like jumping over an obstacle and falling down after the jump, crawling on ground. It also features character movements like picking objects and gesturing. The full animation list goes beyond these mentioned.

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