
Ratkin Rogue Low-poly 3D model
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It appears that the given text is a list of movement frames for an animated ratkin, denoted as Ratkin_2W, which covers a variety of actions from simple movements to complex combat interactions. This kind of detailed data is often associated with game development and animation studies, where frame rates and animations are carefully crafted for realistic visuals. To give you a general idea, each number or range represents a specific action or movement the Ratkin_2W performs at certain frame numbers within a sequence. Here’s how one might interpret it: - Each entry is named for a different action (e.g., `Ratkin_2W_Jump_Right`, indicating a jump to the right). - The format usually suggests the start and end of frame number ranges where these actions are triggered in the animation. Given this, if someone were analyzing this sequence in a development context or an academic study on animations and player interactions in video games, they would be looking into how each of these sequences transitions from one state to another (e.g., transitioning from standing idle to starting a swing) or how various states affect the perception of time and action fluidity. Without more specific details about what analysis is being conducted or which parameters are being examined, this sequence seems like it would contribute valuable insights into user interface (UI), animation technology, or the development of characters within virtual worlds.
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