Ratkin Marauder Low-poly  3D model

Ratkin Marauder Low-poly 3D model

cgtrader

It appears to be a list of 66 fighting game frames, each with its own specific actions and timings. Here's a brief overview: Frames 1-26 cover basic movement and attacks for Ratkin, the character being analyzed. * Frames 27-28 introduce tracking movements. * Frame 29 includes a warning event. * Frame 30 covers moving to block and Frame 31 focuses on shield-blocking behaviors. Frames 33-40 dive deeper into sword combos (e.g., "1H_Wide_Slash_Combo"): * Combos of varying lengths and swing types are defined in these frames, including a wide slash combo (Frames 33). Frames 41-48 continue with more complex attacks and defenses using swords: * Hit from front and back directions. * Specific parries like straight-down or high-parry situations. Frames 49-54 further elaborate on sword swings in multiple axes: - High to low swipes for all quadrants around the character, along with mid-thrust movements. The second half of frames focuses on interactions resulting from getting knocked, being knocked down: * Getting back up from knocked back/forward conditions * Die animation frames.

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