Rat

Rat

sketchfab

The base mesh for this rat enemy was first constructed, after which the legs were carefully edited to fit the character's design requirements for a Celtic-themed video game created using Maya. Following that, the model was taken into Substance Painter where textures were applied, with the intention of creating a visually appealing character. Unfortunately, due to time constraints, the development of this project had to be halted, resulting in an unfinished texture that requires further refinement.

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