
Raspberry Pi camera case/enclosure (remeshed for low vertex count)
thingiverse
File History This is just a low-poly version of VGer's amazing case. The bottom features a simplified derivative of the former object. I had trouble when I tried to print these parts; they even crashed repetier-host, something that had never happened before. Decimation Process I ran both models through Meshlab's quadratic edge collapse decimation filter set at 50%, doing it several times. By applying it repeatedly, I managed to reduce the vertex count significantly. The top part decreased from over 37 thousand to a mere 556 vertices. Similarly, the bottom section was reduced from nearly 38K down to a still respectable 1212 vertices. Printability Activating the wireframe display made me realize that most of those vertices wouldn't be visible once the object is printed due to my somewhat rudimentary printr. Nevertheless, by printing it on a low-quality printr I discovered it could bring out impressive detail despite its basic resolution! Print Settings My model turned out well using repetier-host and slicr for print settings on 0.2mm layers, 25% hexagonal infill with two perimeter passes and optimal output resolution for minimal reprints needed due to surface finish imperfections present in rough prints - however this works only as a general guideline which might need manual tweaks depending on various environmental conditions.
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