Rapier (Updated)

Rapier (Updated)

sketchfab

I'm giving crafting a rapier a shot for the first time, and I turned to Blender to bring the design to life as a 3D model. Substance Painter helped me flesh out the texture work, but there are some areas where the geometry didn't quite meet my expectations - and my UV mapping skills still need some serious fine-tuning. Despite those bumps in the road, I'm feeling pretty good about what I've managed to create so far. Updated: I separated the blade from the rest of the model and gave it a sharp new edge using the "Edge Split" modifier, which really helps bring out the cutting edges on this thing.

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