
RangementAMERICA column houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted into every other 3D format available. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered using Vray 3.00 Ref. 150598 Dimensions (cm): H 138 x W 43 x PR 33 Weight: 16 kg Outgrown by its teen's lack of storage space? This red wooden column will fit its entire collection of books and CDs onto three shelves. Painted bright red, that cabinet brings vibrant color into the room. A distinctive detail is the small door printed with colors of the American flag. Our recommendation: get practice in using it, this column can also provide supplemental storage for an office. Enhance a studious atmosphere with wall shelf ANDREWS.\nRef: 150598, Price: $199.90\nPolygons: 345 \n\nTextures can be found inside the .skp file\n\nHow do you extract textures from the .skp file?\n\nIf you have any of these following software, it's easy to follow these steps:\n\nSketchup (Completely Free)\n\nSimply export the image as your preferred choice of 2D file under File/Export/2d Graphic - dropdown option.\n\nAnother Option:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (The Trial version will suffice)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find the textures there too. Additionally, you can export fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (The Trial version will do)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now see all of the textures, they should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you like.
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