
Ranged Enemy
sketchfab
I created an unused character as part of my capstone project at University of Baltimore. This was the "Ranged Enemy" character I designed for our game, Apollyon's Curse, which was shelved due to time constraints related to writing AI and creating VFX effects - a task that fell squarely on my shoulders alone. As the only person handling art, modeling characters/assets, texturing all assets, and configuring animations in Unity, taking on this additional burden proved overwhelming at best.
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