RAM Power Wagon 2019 3D model

RAM Power Wagon 2019 3D model

cgtrader

Detailed exterior design combines with moderately detailed interior components. Each and every object proudly showcases its designated material, enabling seamless alterations or effortless additions of new materials. Max Format: RAR archive encapsulates: *3DS Max 2011 paired with V-Ray materials, fully showcased in the provided preview images, yielding authentic studio renders. Keep in mind that paint colour might slightly differ. The scene includes precise lighting and rendering configurations; however, keep in mind that rendering results may vary due to contrast, brightness, and saturation corrections performed via Photoshop CS6. A complimentary Photoshop CS6 macro file (.atn) for post-production editing purposes is also included. *3DS Max 2011 powered by Mental Ray materials, demonstrated through outdoor renders found in preview images. Again, paint colour might slightly vary. Environments not included. *3DS Max 2011 featuring standard, uncomplicated scanline rendering capabilities. Simply import and render within your own scene! Each 3D model provided has its mesh smooth modifier implemented atop those objects necessitating this attribute; for the renders themselves, mesh smooth is set to a low or moderate setting. Exterior elements as well as wheels reside in their distinct layers. Object Format (.obj): RAR archive holds two diverse renditions of the 3D model: *A low-poly version which does not involve collapsed mesh smoothing. Preview images clearly show its mesh configuration. Ideal for anyone looking to further edit and personalize this 3D design *A mid-to-low polygon version resulting from collapsed mesh smoothing. For easier import, application of textures and straightforward rendering, this is your go-to choice Low or medium poly model may be edited manually Cinema 4D specific adjustments must also take place The LWO, C4D format files have: Same as above, the mid-poly geometry exported from Maya with a slightly high count in comparison Simple texture materials may require user intervention. Cinema4D elements might require tweaking for performance optimization. The FBX and 3DS format archive contains: Mesh collapsed for simpler application of models along side the added use of standard textures which can be input by hand. PolyCount: Non-Rendered: Low to Mid level count with approximates to max poly's: approximately sixty six hundred Post Collapsed Render Count: A total of about Thirty One Hundred and Fifty Thosousand polygon faces as well As roughly a billion and eight-hundred fifty Thousand Polygon points.

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