Ram 1500 Limited 2019 3D model

Ram 1500 Limited 2019 3D model

cgtrader

Detailed exterior, straightforward interior. Each object has the material's name, allowing you to easily replace or add new materials. The .max format is included. The archive contains a Rar file with the following items: * A version of 3ds Max 2011 featuring Vray materials, viewable in preview images created by studio renders. Please note that carpaint color might vary slightly due to differences in software applications used for the rendering process. The Lighting and Render setup is also included, however, results may differ due to corrections made in Adobe Photoshop for brightness, saturation, contrast etc.. An ATN file for post-production with Adobe CS6 Macro settings has been provided. Another 3ds Max 2011 scene comes equipped with mental ray materials. View preview images on outdoor renders. Carpaint color can differ from original due to variations in environmental factors. Environmental models are not included. Lastly, a basic scanline rendering scene is available in 3ds Max 2011 format. Just load into your preferred project and start rendering. Mesh smooth modifier has been added on necessary objects within the scene. For better quality results, it's set at level one or two. Object organization follows exterior components separated from wheels to allow for flexible composition and editing of model specifics. .obj export archives contain a low-to-moderate poly mesh. Model visibility can be seen in preview images. If any customization or reworks need attention, then edit away on the non-collapsed .obj. Manual addition of simple textures and materials might still be needed post-exporting for some models. LWO, C4D exports, similar to previous mentions follow an uncomplicated, basic export of the object itself with an average or minimal polygon density to help in creating necessary fine details later if desired or as per user preferences. FBX, 3DS imports provide fully optimized renders ready-to-go after material applications are assigned manually; textures should also receive further additions when using models that originally had default appearances. Total Polycount Statistics are available. The low-to-moderate detail setting counts around 370,000 polygons, whereas full rendering detail totals roughly 3.5 million faces and almost two million unique polygons within its model geometry range upon optimization efforts being completed on the given formats.

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