ragpicker sweet home houses the world 3D model

ragpicker sweet home houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into multiple other 3D formats. Native format is .skp, while a 3ds Max scene uses the version of 2016, rendered with Vray 3.00. Are you looking for authenticity in your wooden storage furniture? Sweet Home's ragpicker-style furniture will undoubtedly seduce you. This wooden chest boasts the charm reminiscent of old furniture and provides warmth that comes from crude wood construction. You can easily put your clothes away thanks to numerous drawer storage options, keeping your room tidy and well-organized. To enhance the cabin ambiance in the room, complete with a matching bonnetière. Dimensions (cm): H 118 x W 59 x D 41 Weight: 27 kg http://www.maisonsdumonde.com/EN/us/products/chiffonnier-sweet-home-50140108.htm Ref. 50140108, $279 Polygons: 5107 Textures can be found in the .skp file How to extract textures from the .skp file? If you have one of the following software packages, it is straightforward. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Locate the exported file in the directory. You should see a folder with the exported file name containing all textures. C4D (A trial version will suffice) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images You can find textures there as well. Additionally, you can export fbx file with embed media option selected (in export dialog window), which automatically generates a folder of textures along with the fbx file Rhinoceros 3D (A trial version will suffice) Import .skp file into Rhinoceros 3D Open material editor (Panels->Material editor). Select any material that has texture on Click on the texture name in the Textures section, and then click on the three-dot button. You can now see all textures, which should be located in ..\AppData\Local\Temp\embedded_files directory Feel free to copy and paste textures to any folder you prefer

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