Radio Television

Radio Television

sketchfab

I have completed a radio television in Maya and Substance Painter. Below is a timeline of my progress. March 28, 2019: I finalized fixes to the mesh and UVs, adjusting dirt layers so they don't display metal qualities. I also made last-minute texture changes and finished everything up! March 25, 2019: I fixed minor details and roundness on both high-resolution and game-resolution models. The UVs are now clean, and a texture has been applied. However, I still need to tidy up work in Substance Painter and address some mesh bake issues. March 18th, 2019: High-Resolution and Game-Resolution models with UVs are complete. The High Resolution model uses Floating Geometry to create holes in the model, avoiding complex mesh issues. I had a tough time with the base of the model but am finally satisfied with it and excited to see the floating geometry bake into the mesh! March 7th, 2019: I continued making progress on the high-resolution model.

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With this file you will be able to print Radio Television with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Radio Television.