
Radio Microphone 3D model
cgtrader
This is a quads-only, UV unwrapped 3D model of a simple radio microphone with PBR materials and textures. Perfect for use in archviz or product shot renderings, it can also be utilized to produce stock images and illustrations for sale on stock image websites. The model comes with non-overlapping UV layout maps provided as PNG files with alpha. It is available in FBX and OBJ formats, with scenes in 3D Studio MAX 2013 (V-Ray 3.60 materials) and Blender 3D (Cycles materials). Each object, material, or texture included has a unique, meaningful name. The PBR textures files are organized in a subfolder within the BLEND and MAX archives, along with scene files. The first image was rendered using Cycles for Blender 3D, while the second image employed V-Ray 3.60 for 3DS MAX 2013 (native file format). Additional promo images showcase various renderings in both Cycles and V-Ray, as well as wireframe views, UV layouts, and screenshots from Blender 3D and 3DS MAX 2013. This model features 1 object, 1 PBR material (applicable to both Blender Cycles and 3DS MAX V-Ray scenes), and a non-overlapping UV layout map provided in the package. It also includes UV-mapped textures with resolutions of 2048x2048, created using Substance Painter 2. The model is polygonal, consisting only of quads without poles, with 42,990 vertices and 42,929 quad faces (equivalent to 85,858 triangles). It adheres to real-world dimensions and utilizes scene scale units of meters in Blender 3D and centimeters in MAX. The object has a uniform scale, with applied scaling in Blender 3D and 100% scale in 3DS MAX. The textures are stripped in the 3DS MAX scene. Additionally, a PBR Multi-Engine Textures Pack is included, featuring various texture sets for different rendering engines and game engines, such as Adobe Dimension, Amazon Lumberyard, Unity 5, and Unreal Engine 4. This allows users to customize textures or simply drag-and-drop the FBX/OBJ file along with their preferred texture set to link them in their desired software or game engine. Please note that the main renderings were made using V-Ray 3.60 and Blender 3D + Cycles, employing an HDR Environment Texture Image that is not included in the package.
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