
Rabbit Cartoon funny character 3D model
cgtrader
The character's geometry stands alone without any baked UV data or rig setup. Its design is uncomplicated, with a 17K vertex count achieved natively in Blender. Materials are procedurally generated throughout, except for the distinctive eyes. The mesh offers an inviting simplicity for manual rigging from its T-pose position, leveraging a low polygon density overall. Meanwhile, detailed textures adorn each finger and straightforward shapes make up the simple legs.
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