
Quanar Night Cult (Fourth Edition Pocket-Tactics Update)
myminifactory
This is an update of our old Quanar Night Cult set for the new Fourth Edition Pocket-Tactics rules. If you printed that set for the third edition stuff, you can now use the units as a faction or in custom builds for the new stuff! We've set up a Patreon page for anyone who's interested in helping to fund us so we can keep making free and open-sourced games like this one. The following are some major changes that have been made to the game rules: * **New Assault Mechanics:** When activating a unit to assault an adjacent enemy, each player tests their units Offense (OFF) by rolling their red dice and defense (DEF) by rolling their blue dice. The assault occurs in three phases: Roll Phase, Bump Phase, Re-Roll Phase, and Tally Phase. * **Ranged Attacks:** Units with this symbol on their rules card may make assaults against units that are an extra number of tiles away equal to the numeric value listed to the side. * **Deployment:** In place of activating one of your units already on the map, you may choose a unit from your reserves and place them adjacent to any feature on the map that you control. * **Hazards:** Some terrain tiles and features contain hazards. These are special effects that occur when a unit is moved into that tile. Victory Conditions: A player achieves victory as soon as their opponent cannot activate or deploy any units. Alternately, victory is secured the moment any single player controls all features on the map.
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