Pyramid of Cheops 3D model

Pyramid of Cheops 3D model

cgtrader

The three-dimensional model was built on solid ground. It’s rendered accurately, in true dimensions, to exacting standards, and nearly identical to the genuine article. Model formats: *.max (three-dimensional computer graphics software created by Autodesk 3ds Max 2008 for use with scanline renderings) *.max (created by three-dimensional computer graphics software 3ds Max 2008 utilizing ray-tracing and global illumination capabilities for vray format compatibility) *.fbx (Flexible File Format used by several applications to import, export, and manipulate data in the scene file format FBX 7.4.0 and later versions compatible) *.obj (wavefront object exporter created in multiple formats by three-dimensional computer graphics software applications such as Maya 8.5) *.3ds (import-export interface compatible with many platforms, allowing users to transfer scenes and models using Autodesk 3ds Max Software's version of OBJ Format Export Tool version OBJ_F 2017.) *.mb (exported scene data that includes material attributes like colors for visualization within a project window of a given Maya application software package 9 or higher for this software build. The exporter allows saving of textures and objects into various format) *.lwo (used for animation data, as an option of exporting from many professional computer-based graphical models applications which has the capacity to transfer scene content.) *.c4d (data created with specific compatibility that only a user familiar can properly read by 11 Cinema4D R13 software) Renders were done in 3ds Max 2008 environment where ray-tracing lighting method VRAY version number is equal or older then studio one, included render was achieved on this project for vray and three other applications used at Hum3d's development lab Should any additional formats be needed, just inform us to enable this capability and we can promptly create the requested type in accordance to the specifications. Parts have been segmented with no overlap so material assignments for these models won't get changed accidentally. Materials that belong on each component remain exclusively tied together hence simplifying tasks such as modification and object management, along with the removal and standard replacements you could also apply these methods should some parts require replacement in future use or development within other compatible tools. It is most wonderful to know of your decision choosing us. It would bring great pleasure and a sincere thankfulness in seeing our works benefit people from now onwards through assisting. To this date, as always and will forever stay in hopes to maintain strong communication throughout our professional connection which should give an ever growing experience towards your work and other accomplishments by continuously seeking our three-dimensional resources we look forward very enthusiastically for new tasks

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