
Punching Orc
thingiverse
Crusher the Orc For when bashing just isn't enough. I've been experimenting with DesktopHero3D, focusing on pushing models beyond generic human-like proportions. I required a large Orc for our ongoing game project and this was my outcome. The basic model originated in Desktop Hero, exported as an STL file before receiving enhancements and adjustments within Meshmixer. I've created several characters (with varied results) that will be uploaded soon after refining the files for printing. The specimen featured in the images was printed using my Ender 2 at a layer height of 0.12mm. Besides Desktophero, special model credits go to: Melic (BaseSkeleton1) DDR (Orc Head)
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