Pumpkin Farmhouse
sketchfab
I worked on this project for my 3D Game Art 2 class during the Spring 2019 semester. The main goal was to create a high poly model so I could generate a normal map, and then apply it to the retopologized low poly model. Halfway through the project, I realized that my model probably wasn't the best choice for a high to low poly project, but I enjoyed using the normal map on the windmill bricks, the door, and the doorstep. All of the work was done in Modo Indie. I had a blast creating this farmhouse, but I wish I had more time to add more details. I especially wanted to create a hand-painted diffuse texture, but due dates are due dates after all. Original concept art by Kim Goeun: https://www.artstation.com/artwork/Ag6Km
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