
PROVIDENCE bench houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 software, then converted to all other major 3D formats. The native format is .skp, while a 3ds Max scene is compatible with version 2016 of the program, rendered using Vray 3.00. Looking for authentic outdoor furniture? Check out Providence seat. Made from genuine natural solid teak wood bench that has no shortage of style. With its sloping back in the shape of heart, 2 seater sofa draws inspiration from the forms of a renowned American chair. Unique and inviting to share with someone or enjoy solo, let yourself be captivated by its natural refinement. Size (cm): H 101 x W 126 x D 97 Weight: 23.50 Kg http://www.maisonsdumonde.com/EN/us/products/fiche/banquette-providence-122148.htm/ref 122 148, $499/Polygons: 680 /Textures can be located within the .skp file/ Want to extract textures from .skp file? If you possess any of the following software, it's easy. Follow these instructions provided: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (Trial version sufficient) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMax/scene/assets/images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in Textures section), click on three dot button. You can now see all textures, it should be in ..AppData/Local/Temp/embedded_files directory. Feel free to copy and paste the textures to any folder you prefer.
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