
Props - Artwork - African Statue 02 - Low-poly 3D model
cgtrader
Photoscan of an African Statue (AAS02) is ready for production and easy to modify. PBR in Glossiness/Specular was obtained from the shot, allowing us to determine color and intensity by calculating the difference between cross-polarized versions and those containing specular. The object can be subdivided in Zbrush or Mudbox, with heightmaps extracted from Mudbox and tested in Zbrush. The structure has face sizes as consistent as possible, with no n-sided or non-Manifold elements. The scan is seamless and ready for use. The texture was projected losslessly using RealityCapture's Texture Quality 100% option, with the shot taken at a consistent quality level. The texture was then transferred to the new subdivided topology that fits exactly. All maps used or potentially useful are present in 8K lossless format. The scene used for preview is included in the pack. Technical Information: The shot includes 198 cross-polarized photos and 156 non-polarized photos, with a real size of 33 cm. The final model contains 8124 real triangles, including 4058 quads and 8 triangles. The pack includes 15 maps in png, tif, and exr format as needed, all in 8K resolution: Base Maps: Albedo Glossiness Specular Normal Map Ambient Occlusion Concavity Maps for Zbrush or Mudbox subdivision (extracted from Mudbox): Height Map 32 bits - HM.exr Height Map 16 bits - HM.tif Potential FX Maps: Bent Normal Map Convexity Curvature Derivative OS Bent Normal Transmission World Normal Map The Marmoset view in webGL uses only 2K maps.
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