Procedural Surface Imperfections Texture
cgtrader
Avoid Overloading High-Resolution Textures with Procedural Techniques. To Achieve Realistic PBR Materials, Mix in Fully Procedural Surface Imperfections Like Texture Maps. This Method Helps Keep File Sizes Small and Eliminates the Need for Additional Texture Maps Inside Blender. The Shaders Are Simple Yet Effective for Close-Up Shots. Limitations: * Cycles Only * UV Coordinates Only - This Restriction Provides the Control Needed on the Mesh Level Directions: 1. Append the Node Groups Labelled (APPEND) to Your Scene. 2. Use Them Like Textures for Ease, Copy and Paste the Objects to the Scene You Want to Apply For, Then Copy and Paste the Node Groups to the Required Materials. Usage Permissions: * Commercial Use is Permitted * Must be Embedded Components in Media Such as Video Games, Movies, or Similar Products * If You Wish to Integrate This into Your Own Product, Contact Me Through www.prashans.com Modifying the Material and Then Using It for Asset Packs or Any Application is Allowed.
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