Procedural rocks with sand Texture

Procedural rocks with sand Texture

cgtrader

In this project I attempted to build several procedural rocks with sand. This is a valuable asset to practice utilizing Substance nodes, allowing for comprehensive creation. Every component of the substance graph was created procedurally, using node-based workflow. Each section of the layout has been meticulously labeled, including a thorough description of its purpose. The texture exhibits tileable properties, granting the user immense flexibility in creating various patterns and distributions on the rock's surface. Users can effortlessly experiment with random rock configurations by modifying the tile sampler. This project is entirely Designer-centric, while the render was generated within Marmoset Toolbag. CONTENT: Rocks.zip archive contains the following files: Rock Network (rocks.sbs file) - compatible with Editor Version 2018.3.0 Substance Designer Dependency node - load upon opening rocks.sbs file Marmoset Toolbag file (rocks.tbscene) with pre-configured lighting setup - compatible with Version 3 Textures.zip archive - contains high-resolution images Rocks_basecolor.png - Albedo texture, captured at 4K resolution Rocks_normal.png Rocks_height.png Rocks_roughness.png Rocks_Ambient_Occlusion - supports both AO and Cavity functionality

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With this file you will be able to print Procedural rocks with sand Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Procedural rocks with sand Texture.