Prison - big building characters and props Low-poly  3D model

Prison - big building characters and props Low-poly 3D model

cgtrader

Mixaill Studio brings forth a comprehensive project - Prison - a colossal building, richly populated with diverse characters and intricate props. This sprawling structure encompasses a three-storey modular edifice along with its adjacent territory, featuring an expansive dining room, solitary confinement cell, laundry facilities, office spaces, chambers of demise, showers, inmate cells, interrogation room, street sports arena, and meeting chambers. Each room is fully equipped with necessary furniture, accompanied by meticulously designed characters (Characters crafted to seamlessly work in conjunction with Mecanim, sans preloaded animations within the pack). All entrance points are operable, allowing for complete navigation. This modular design empowers users to fine-tune its parameters, tailoring it to their needs for developing games, simulators, or integrating into VR projects. Environments: • The three-storey building totals approximately 34,700 tris. • Fences embedded with wire measure up to 4,700 tris in total polygon count. • Gates stand at 12,100 tris combined. • Each of the four doors counts for an estimated 2,900 tris. • Windows add up to 3,200 tris across their four units. • The imposing barrier covers approximately 3,400 tris. • A large bus adds another substantial amount of 32,700 tris. • Fencing boundaries stretch over 10,600 tris. • Concrete slabs account for a meager 800 tris. • Lattice arrangements stand at around 5,600 tris in total count. • The integrated loader comes to around 7,300 tris. • Pipe networks comprise 53,000 tris in the entire system. • Solar panels generate power at approximately 4,500 tris each. • The imposing stairs count for 12,400 tris in their entirety. • Individual streetlights amount to just 1,800 tris per piece. • A single tower is a colossal 64,000 tris tall. • Turnstiles add up to a modest 1,000 tris apiece. • The sophisticated ventilation system counts for 7,400 tris. • Smaller elements like pallets collectively account for just 260 tris. Props: • Beds, chairs, armchairs, and benches, with twelve individual items adding up to an astonishing 35,400 tris. • Sports equipment accumulates to a combined total of approximately 11,400 tris across five separate pieces. • Various weapons make up nearly one-quarter of the prop count, amounting to about 22,700 tris collectively. • Table lamps stand at roughly 17,300 tris for all five in use. • Rare but detailed flowers add up to a mere 21,000 tris combined. • A simple toilet unit counts only 3,200 tris, yet a series of ten tables comes to around 9,400 tris together. • Kitchens and dining facilities reach an impressive total of 22,000 tris with their eight elements combined. • Laundry facilities are substantial at approximately 50,500 tris across eight separate units. • Protective gear for guards counts up to a respectable 19,200 tris in the five assembled items. • Closets come to twenty-thousand across all ten pieces assembled into this prop pack. • Basic yet important medical tools add just over 13,600 tris as eight distinct objects. Characters: • Three comprehensive head models with 10 texture types each form a substantial character part. This counts up to an enormous number of nearly 4,500,000 polygons for three character faces. These detailed items, designed without preloaded animations but fully optimized and ready to implement within your game engine of choice are also supported with all relevant information that would be included with every detail possible to ensure their smooth interaction inside. If any queries arise please write: Mixaill(dog)gmail.com

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