
PRINCETON white storage column houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 13 and then converted to various other 3D formats. Native format is .skp, while the 3dsmax scene utilizes 3ds Max 2016 software and Vray 3.00 for rendering, powered by Practical CATALOGUE 2014's robust engine. A white wooden column for your teenager's bedroom storage will be expertly organized within this space, offering a serene atmosphere to boot. This model boasts two fixed shelves along with two storage bins located at the bottom, adding functionality without taking up too much visual space. Its compact dimensions allow it to seamlessly fit into most rooms. You can choose between two storage options for added versatility. A bright white cabinet creates an air of brightness and relaxation. For easy identification and accessibility, a gray storage shelf with handles is included. Specifications: Size: 185cm in height x 48cm in width x 40cm in depth Weight: A lightweight design at only 0.10 Kg Part Reference Number: 143279 Purchase Price: â¬229.90 Detailed Object Statistics: Total number of polygons: 88 For convenient texture extraction, you'll need access to the following software. Here are simple instructions for getting the textures out of your .skp file: Sketchup (Available for free) Simply go to File > Export > 2D Graphic - Choose a dropdown option and save as your desired 2D file format. Alternative method: Go to File -> Export -> 3D Model and export it as a COLLADA file (*.dae). Select the "Export Texture Maps" checkbox under the Options tab. Now navigate to where the exported .dae file is located, you'll find a folder with the same name as the file containing all the textures. C4D (A free trial will work) When importing the .skp model into C4D, you can find all textures in a new directory alongside your 3ds Max file. 3ds Max To access texture files in your 3ds Max scene, navigate to the 3dsMaxScene\assets\images folder. If required, select the embed media option during fbx file export and automatically create a new texture directory along with your exported file. Rhinoceros 3D (A trial will suffice) To access textures after importing .skp files in Rhinoceros 3D: First, open Material Editor by going to Panels->Material Editor Select any material featuring the texture you need. Next click on it, and find three dots under the Textures area. Navigate to your textures at this location - .\AppDataLocalTemp/embedded_files directory. It's perfectly fine to copy and paste the required texture into any desired folder for future use
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