Princess Zelda - Ocarina of Time
sketchfab
My 3D model of Princess Zelda from the videogame Hyrule Warriors, featuring the Ocarina of Time Skin, was developed using a combination of powerful tools. Blender was used to create the initial 3D model, while 3D Max took over to further refine and detail it. Zbrush proved invaluable for adding texture and color with its polypaint feature. Meanwhile, Photoshop handled the textures and maps that bring the character to life. To complete the look, Shader Map 4 was employed to add oclussion, specular highlights, normals, and diffuse color. You can check out my creative process on my YouTube channel at https://www.youtube.com/channel/UCNipQ16QCdwuNP2KBz8CSZA. For a broader view of my work, head over to my portfolio at https://enriquebrooklyn.portfoliobox.net/. If you'd like to see more of my projects, visit my Steam profile at http://steamcommunity.com/id/ZeldaNayru/. Note that all original copyright belongs to Team Ninja, Omega Force, Koei Tecmo, and Nintendo.
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