Pre inked rubber stamp
3docean
Pre-inked rubber stamp 3D Model ready for production. High-quality model with PBR materials, textures, and non-overlapping UV Layout map included. Quads-only geometries used (no triangles or n-gons), no poles present. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV Layout maps (PNG with alpha). Each object, material, or texture has a unique and meaningful name for easy identification. Made in Blender 3D 2.79 (Cycles materials) and exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal engines. Promotional images: first image rendered in Cycles for Blender 3D 2.7x; find 11+ promo images below: Numbers 1-6: rendered in Cycles (Blender 3D 2.79) Numbers 7-8: wireframe images Numbers 9-10: screenshots from the Blender 3D scene, showing UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no triangles or n-gons), no poles; 13948 vertices, 13824 quad faces (27648 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: find the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) Edit the Textures or import the FBX/OBJ file with the desired Textures set in your 3D Modeling software or game engine to get a production-ready asset. IMPORTANT: Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/55e2510c5e044736bccf1d07737f06dd
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