
Pre Columbian Gold Coins Low-poly 3D model
cgtrader
Game-ready, PBR, UV-unwrapped, Textured Two Fantasy Pre-Columbian Gold Coins (each coin features 290 vertices and 288 quad faces or 576 tris) 3D Model. PBR materials, textures, and non-overlapping UV layout maps provided in package. Perfect for ads or game assets; easily customizable using the non-overlapping UV layout maps and base color textures supplied. Create or edit textures as needed using the base color textures and non-overlapping UV layout maps. NOTE: Request customized 3D Model modifications or a new model of your choice by clicking on "Hire Me" on my CGTrader profile page (https://www.cgtrader.com/francescomilanese). Make an offer along with request details. As the creator of this asset, I'll provide support for any issues and assist with creating additional models to complete a set. Each object, material, or texture in the package is given a unique and descriptive name. Created using Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported into various formats for rendering. Rendered using Cycles in Blender 3D 2.77. Supported file formats: 3DS, FBX, OBJ, Unity package (Unity 5 with Metallic Workflow Standard Shader materials and textures). Scene formats included: 3D Studio MAX 2012 (V-Ray Adv 2.30.02), BLEND (Blender 3D 2.77 Cycles with PBR shader and colors). Texture files: PNG (non-overlapping UV layout map, PBR textures for Unity 5), JPG (PBR, UV-mapped textures for Blender 3D and V-Ray in 3D Studio MAX). Assets include 2 objects, 1 material per platform, non-overlapping UV layout maps (see preview images), and UV-mapped Textures. Colors and image textures provided for each Material in the package: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion. Main render created using PBR colors and/or textures with a Material Node scheme in Blender 3D + Cycles. Texture resolution: 1024x1024. Created using Substance Painter 2. Quad faces only; no poles present; 580 total vertices and 576 quad faces (1152 total tris). Scene scale units: meters in both Blend and Max scenes. Uniform object scale applied (100% in Blender 3D, identical in 3DS MAX). Textures stripped in 3DS MAX scene. Note that the main rendering uses an HDR environment texture not provided in the package.
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