
PRADO camel bed houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 and subsequently transformed into various other 3D formats. Native format is .skp, with a 3ds Max scene rendered using Vray 3.00. Dimensions (in centimeters) are H 100 x W 182 x D 230. PR weight: 99 kg. Upholstered in camel-colored leather, the bed will generate a cozy ambiance in your bedroom. Designed to provide ultimate comfort with its high headrest, this leather bed pairs particularly well with industrial decor. A striking detail of this bed is that the leather covering conceals the base. Our advice: add a plush, oversized blanket for a cocooning atmosphere. Surround yourself with BERKLEY bedside.\nRef: 147354, price ⬠299.00\n16983 Polygons\n\nTextures can be located in .skp file\n\nHow to extract textures from .skp file?\n\nIf you possess one of the following software, it is easy to accomplish this task. Follow these guidelines provided:\n\nSketchup (Complimentary)\n\nJust export the image as your preferred 2D file under File/Export/2d Graphic - dropdown option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options button and make sure that Export Texture Maps is checked. Navigate to exported file location. In the directory, there should be a folder with exported file name containing all textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp file into C4D automatically generates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there as well. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version is acceptable)\n\nImport .skp file into Rhinoceros 3D. Open Material Editor (Panels->Material Editor). Select any material that has texture on. Click on the texture name (in Textures section), click on three dot button. You can now see all textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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