Power outlet socket 3D model

Power outlet socket 3D model

cgtrader

Power outlet socket 3D Model, Production-Ready and PBR Materials Included. 3D Model ready for production with PBR materials, textures and non overlapping UV Layout map included. Quad geometries only (no tris/ngons) ensure a high level of precision in this model. Easily Customizable: Quad unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided as PNG files with alpha channels. Each Object, Material and Texture has a unique and meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter and optimized for PBR, V-Ray, Unity and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.80; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; Scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG files with alpha channels. 1 Object (mesh), 1 PBR Material, UV unwrapped and non overlapping UV Layout map provided. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Quad geometries only (no tris/ngons); 5846 vertices, 5844 quad faces (11688 triangles). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines and game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8 too. Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package!

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