pouf SHORE houses the world 3D model

pouf SHORE houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted to multiple formats. The native file format is .skp, while 3ds Max scenes use the 2016 version of that software, rendered with Vray 3.00. Introducing the Rivage pouffe, bringing a seaside essence into your home's living room with natural beauty. Constructed from teak and blanched acacia branches, this compact booster seat will harmonize perfectly with any interior space inspired by Scandinavian style. Blanched wood furniture, combined with an ecru 100% cotton cushion removable cover, creates a stylish accent. A small wooden ottoman with ultra-refreshing charm makes it the perfect addition! Dimensions (cm): Height - 35 cm x Width - 55 cm x Depth - 55 cm. Weight: 13.10 Kg http://www.maisonsdumonde.com/EN/us/products/pouf-rivage-121732.htm#Ref: 121732 Price $109.92. Polygons: 320 Textures can be extracted from the .skp file in several ways, depending on your software preferences. Here's how: If you have Sketchup (completely free to use): Just export the image as your preferred 2D file using File > Export > 2d Graphic - select option. Alternatively: Go to File -> Export -> 3D Model and choose to export as a COLLADA File (*.dae). In the exported file options, check 'Export Texture Maps'. Open the exported folder, which should contain all textures. With Cinema4D (even the trial version will suffice): Importing .skp files automatically creates a folder with textures adjacent to the .skp file. Using 3ds Max: When you import .skp files into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also export fbx files with embed media selected, so textures will be created together with the fbx file. With Rhinoceros 3D (again, just use the trial version): Import .skp files into Rhinoceros 3D and open material editor in the Panels -> Material editor. Select a material with texture, then click on the texture name (in the Textures section) to reveal all textures - these should be stored in ..AppDataLocalTempembedded_files. Simply copy and paste textures to any desired folder location!

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