Pouf IBIZA light gray houses the world 3D model

Pouf IBIZA light gray houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to various other 3D formats. Its native format is .skp, and the 3dsmax scene is 2016 version, rendered using Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 Dial a ballroom full of freshness garden with a light gray ottoman Ibiza. The ottoman's fiber textilene features a seat cushion. Completely modular, this booster seat combines with the corner chair and armless light gray to form a corner sofa in matching tones. This light gray ottoman is also available in gray or beige. Size (cm): H 30 x W 73 x D 73 Weight: 6.40 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/pouf-d-exterieur-gris-clair-ibiza-130769 .htm Ref: 130769 Price: € 110 Polygons: 12 Textures can be found in the .skp file. To extract textures from this file, follow these easy steps if you have one of the following software programs: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - dropdown option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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