
Pouf ENZO blue gray linen houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 13 and then transformed into various other 3D formats. Its native format is .skp, while the 3ds Max scene is set in version 2016, rendered using Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 Create your ideal sofa to match your style and preferences with the pouf blue gray linen sofa Enzo. This square pouffe features a kendo linen canvas cotton gray blue covering. Available in other colors trend, blue gray ottoman pairs perfectly with complementary elements of the range to create a modern corner sofa and refined look. This modular ottoman can also serve as a standalone booster seat or part of a larger design. Size (cm): H 41 x W 95 x D 95 \nRef: 132914 Price: $299\nPolygons: 6 \n\nTextures can be found within the .skp file itself.\n\nHow to extract textures from .skp files?\n\nIf you have any of these software, it's relatively easy. Follow these guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your preferred 2D file under the File/Export/2d Graphic - dropdown option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder containing all the textures with the same name as the exported file.\n\nC4D (Trial version suffices)\n\nImporting .skp files into C4D automatically generates a folder of textures alongside the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported to 3ds Max, texture files are stored in the ..3dsMaxsceneassetsimages directory. You can find these textures there. Alternatively, you can export fbx files with embed media option selected (in export dialog window), generating a folder of textures alongside the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D and open the material editor (Panels->Material editor). Select any material that includes texture on. Click on the texture name (in the Textures section), then click on the three-dot button. Now you can see all the textures in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into a folder of your choice.
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