Pouf BALI houses the world 3D model

Pouf BALI houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to other formats entirely. The native format is .skp, while a 3ds Max scene is set at 2016 version, rendered using Vray 3.00 FURNISHED HOUSES MAKE YOUR WORLD FRESHER AND MORE BEAUTIFUL A modern and comfortable garden furniture would not be complete without the Bali ottoman as an essential element. By its exotic look alone, this design pouf immerses you in a world of pure sweetness and tranquility that can boost your mood immediately. A fantastic booster seat, this wicker ottoman with beige cushion is perfectly suited to simple sunbathing or double sunbathing from the same collection. Dimensions: H 31 cm x W 75 cm x D 75 cm Weight: 10 kg https://www.maisonsdumonde.com/FR/fr/produits/fiche/pouf-bali-110669.htm\nRef: 110669 Price: € 140\nVertices: 76 \n\nTextures can be found in .skp file. Extracting these from the file is straightforward:\n\nIf you have any of the following software installed, follow the guidelines below to extract textures easily:\n\nSketchup (free)\n\nExport an image as your preferred type of 2D graphic under File/Export/2d Graphic in drop-down options.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is selected in the Options menu. Locate the exported file in the directory. In this folder, there should be all textures included.\n\nC4D (A trial version is sufficient)\n\nImporting .skp file to C4D automatically creates a folder containing textures next to the .skp file itself.\n\n3ds Max\n\nWhen importing the .skp file into 3ds Max, it saves texture files in ..3dsMaxsceneassetsimages. Textures can be found there as well. It is also possible to export an fbx file with embed media option selected (in export dialog window), which automatically creates a folder containing textures alongside the fbx file.\n\nRhinoceros 3D (A trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor by going to Panels->Material Editor. Select any material with texture on it. Clicking on the texture name in Textures section allows you to access all textures. It should be located at ..AppDataLocalTempembedded_files directory.\n\nYou can copy and paste these textures into any folder as needed

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