
Potion Low-poly 3D model
cgtrader
Potion - PBR, Low poly - game ready. Made using Blender, with textures applied in Substance Painter and rendered in Marmoset Toolbag 3. Features a single Potion object: 357_verts, 352_faces, 710_tris. Texture workflow focused on Metallic. Provided texture sets include Standard, Unity, UE4. Textures come in 2k, PNG format and can be easily downscaled for any software need. For optimal texture setup, refer to the accompanying tutorial or notepad file provided in the texture zip. Formats available: FBX, OBJ, COLLADA[DAE], BLENDER[ORIGINAL]. Actual size of the Potion object: 9.4x9.2x15cm. Measuring system used: centimeters. Important note: Textures and formats provided are only for Unity and Unreal Engine; import these into your project manually. _____________UE4 Textures Setup_____________ Import Base color, Normal map, and Roughness-AO-Metallic (baked into a single map) maps into UE4. Double-click on the Roughness-AO-Metallic map, disable sRGB. Create a new Material: drag in Base color, Normal map, and Roughness-AO-Metallic maps. Connect Base color and Normal map to their respective inputs in the Material graph. If available, proceed with connecting Normal map; otherwise, move forward without it. Set the Roughness-AO-Metallic node to linear color (effective only if sRGB was disabled prior). Connect RED channel of the map to AO. Connect GREEN channel to Roughness. Connect BLUE channel to Metallic. That completes the setup. _____________Unity Note_____________ For Unity usage, FBX is the recommended file format. For better visual results in Unity: Navigate to Edit > Project Settings > Player > Other Settings > ColorSpace and set it to Linear color space.
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