Pot houses the world 3D model

Pot houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into various other formats. Native format is .skp while a 3ds Max scene uses 3ds Max 2016 version, rendered using Vray 3.00. The exterior is inspired by Mediterranean gardens with terracotta jars similar to Athena's model. This decorative earthenware jar stands at over 70cm tall. Created with a bleached finish, this ornamental pot is used both indoors and outdoors. A smaller model of the terracotta pot exists as well. Dimensions: H 74 x W 48 x D 48 Weight: 30 kg Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/jarre-terre-cuite-athena-grand-modele-130551.htm 138600,3D,Agency,Frédéric,Tabary,Alumbrados,Aplique,Applique,black Polygons: 1177 Textures are stored within the .skp file. Extracting textures from the .skp file is relatively straightforward. If you possess one of the following software tools, follow these simple steps to extract your textures: Sketchup (completely free) Simply export the image as a preferred two-dimensional file format via the File/Export/2D Graphic drop-down option. Alternatively, Navigate to File -> Export -> 3D Model. Save it as a COLLADA File (*.dae) file. Under Options, confirm that 'Export Texture Maps' is enabled. Locate the exported file in its directory. You should see a folder named with the exported file name, containing all textures within. C4D (even trial versions work) When importing the .skp file into C4D, it automatically generates a textures folder adjacent to the original .skp file. 3ds Max Upon importing the .skp file, 3ds Max stores texture files in ..\3dsMax scene assets images. You can find these textures there as well. To export an fbx file with embedded media option selected, it automatically generates a textures folder along with the fbx file when exported. Rhinoceros 3D (even trial versions suffice) Importing the .skp file into Rhinoceros 3D brings you to its Material editor window under Panels -> Material editor. Pick any material with texture applied. Click on the texture name within the Textures section, followed by three dots, then all your textures appear. They are stored in ..\AppData\Local\Temp\embedded_files. Feel free to copy and paste them to a folder you prefer.

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