
Post Apocalyptic Pickaxe - PAM - PBR Game Ready Low-poly 3D model
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The game is now ready with physically based rendering (PBR) textures, optimized for Unreal Engine 4 and featuring metal usage for PBR. It also employs real-world scale measurements and Mikk Tangent Space. Included maps are available in 4096 x 4096 resolution, comprising Albedo (Diffuse), Normal, and RMA (Red Channel - Roughness, Green Channel - Metallic, Blue Channel - Ambient Occlusion). These files are in TGA format, rendered using Marmoset Toolbag. The artwork was skillfully created by Dekogon Studios Kollab Project.
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