
Post Apocalyptic Metal Club - PAM - PBR Game Ready Low-poly 3D model
cgtrader
This game is optimized for Unreal Engine 4 with Physically Based Rendering (PBR) textures using metalness. It features real-world scale measurements and utilizes Mikk Tangent Space. Included maps are sized at 4096 x 4096, featuring Albedo (Diffuse), Normal, Red Channel for roughness, Green Channel for metallic, and Blue Channel for Ambient Occlusion. These files are in TGA format and rendered using Marmoset Toolbag. Artwork is a collaboration between Dekogon Studios and Kollab Project.
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